﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Profiling.ProfilerArea
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Profiling
{
  /// <summary>
  ///   <para>The different areas of profiling, corresponding to the charts in ProfilerWindow.</para>
  /// </summary>
  public enum ProfilerArea
  {
    /// <summary>
    ///   <para>CPU statistics.</para>
    /// </summary>
    CPU,
    /// <summary>
    ///   <para>GPU statistics.</para>
    /// </summary>
    GPU,
    /// <summary>
    ///   <para>Rendering statistics.</para>
    /// </summary>
    Rendering,
    /// <summary>
    ///   <para>Memory statistics.</para>
    /// </summary>
    Memory,
    /// <summary>
    ///   <para>Audio statistics.</para>
    /// </summary>
    Audio,
    /// <summary>
    ///   <para>Video playback statistics.</para>
    /// </summary>
    Video,
    /// <summary>
    ///   <para>3D Physics statistics.</para>
    /// </summary>
    Physics,
    /// <summary>
    ///   <para>2D physics statistics.</para>
    /// </summary>
    Physics2D,
    /// <summary>
    ///   <para>Network messages statistics.</para>
    /// </summary>
    NetworkMessages,
    /// <summary>
    ///   <para>Network operations statistics.</para>
    /// </summary>
    NetworkOperations,
    /// <summary>
    ///   <para>UI statistics.</para>
    /// </summary>
    UI,
    /// <summary>
    ///   <para>Detailed UI statistics.</para>
    /// </summary>
    UIDetails,
    /// <summary>
    ///   <para>Global Illumination statistics.</para>
    /// </summary>
    GlobalIllumination,
    /// <summary>
    ///   <para>Virtual Texturing statistics.</para>
    /// </summary>
    VirtualTexturing,
  }
}
